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Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
GitHub - usagi/blender-connect-bones: Blender add-on: Connect bones if it find a bone pair that has a same position of a head and a tail
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How do I correctly import a skeleton from UE5 to blender? In Maya, everything looks fine but Blender messed up all the bones. : r/blender
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How to join more bones in a armature using the rigify addon pitchipoy - Animation and Rigging - Blender Artists Community
![GitHub - Pauan/blender-rigid-body-bones: Blender Addon which adds rigid body / spring physics to bones GitHub - Pauan/blender-rigid-body-bones: Blender Addon which adds rigid body / spring physics to bones](https://raw.githubusercontent.com/Pauan/blender-rigid-body-bones/master/Simple.gif)